Contact Victor Williamson with your questions about simulator based experiential education programs for your school.
SpaceCampUtah@gmail.com

Sunday, November 12, 2023

Happy 33rd Birthday to the Christa McAuliffe Space Center! See the Original Starship Controls. Imaginarium Theater

On November 8, 1990, ago the Space Center opened its doors to the world with a massive open house and dedication program.  Hundreds of people attended. The lines to tour the Starship Voyager stretched all the way down the hallway of Central School.  We filled the school's gym for the program. Our guest speaker was Senator Jake Garn, Utah's Senator who went into space aboard the Space Shuttle Discovery in 1985.  

Fast forward thirty-three years to today.  Writing as the founder, I want to say thank you to the many hundreds of staff and volunteers who've worked hard over the decades to make the Space Center what it is today; and thank you to the hundreds of thousands of people who've attended a Space Center field trip, camp, private mission, class, etc. for your support.

My inspiration to build the first starship Voyager at Central School in 1989-1990 was rooted in the classroom starship I operated from 1983-1990. The classroom simulator was simple; student desks, poster board controls, a boom box cassette player, an overhead projector, overheads, and a good story. We did our classroom deep space explorations as part of my sixth grade curriculum. More elaborate simulations were used for my Young Astronaut Chapter meetings. Instead of using my classroom, we set up our desks and poster controls in the gym and used the entire school as our starship. 
The original paper helm station for the classroom starship Pegasus.

     I'm often asked, "How did this place [the Space Center] get started?" It's a story I've shared hundreds of times over the last thirty years. Many of you Troubadours know the story so I'll be brief.  

     Spring 1983. Because of a clerical mistake at BYU, my 3rd grade student teaching assignment in Springville was mistakenly given to another student. I was called into the education department office and asked if I'd be kind enough to take a 6th grade student teaching position at Central Elementary School in Pleasant Grove. Mr. Mike Thompson was to be my cooperating teacher. I didn't know where Pleasant Grove was but gladly took the assignment; I liked the 6th grade curriculum and the more mature students.
     
My 6th Grade Student Teaching Class. Mr. Thompson is on the left. Mr. Emal (principal) on the right.
This was their class picture taken in September 1982

     Mr. Thompson asked me to teach the space science unit.  Knowing this unit would make up a large part of my student teaching grade, I wanted to impress my professor with something out of the box and unusual.  I decided to copy Carl Sagan's Cosmos TV series and take the class out into space to witness first hand what I was teaching. Classroom computers were unheard of in the Spring of 1983 so I created poster board controls for the student's desks. I drew most of my visuals (tacticals) on overhead projector plastic 81/2 by 11 sheets and ran the simulations from behind my desk with an overhead projector. My cassette player boom box provided the music. My voice did the sound effects and different voices and accents for my main engineer, computer, and aliens.  



     That spring, the class and I took several voyages into space.  The professor was impressed and gave me an A.  Mr. Thompson enjoyed it and wrote me up a glowing recommendation.  My student teaching ended with a job offer. Mr. Frandsen, the other sixth grade teacher in room 20, announced his retirement and the job was offered.  The rest, as they say, is history.

The poster board weapons and engine controls. The wear and tear speaks of the many missions and hours of fun
this poster provided my students over those many years.

     The poster board controls for the USS Pegasus were easy to use. The student spoke the button's name while pushing the button.  From behind my desk, I'd year the student and make the appropriate sound whilst searching through my stack of overheads for the right visual effect.  

These young Starfleet officers are in their mid early 50's today
Here you go, the USS Pegasus sensors station.


The ship's transporter station. Yes, the dials actually spin
The navigation station. I used water based markers to hand draw a map of the sector on the plastic covered top section.
The students used rulers and protractors to plot and speak their courses.
  

One of the engineering posters for the USS Pegasus.

The communications poster controls.
The inspiration for my classroom simulations came from Carl Sagan's television series "Cosmos" which aired in 1980. I watched Cosmos while I was a student at BYU on a small 12 inch black and white TV.  In Cosmos, Carl Sagan ventured deep into space aboard his starship to inspire the American public to look up and realize where life originated and where it can go. Even today I'll rewatch the opening to Cosmos on YouTube and feel the same feelings I did then.
  



The Space Center's mission is the same as it was on our opening day in 1990, we work to create a space-faring civilization.

Carl Sagan said, "Somewhere, something incredible is waiting to be known".  Perhaps that something is ourselves, and the knowledge that we are all one, woven together into the eternal fabric of time and space.  

Ad Astra!
Victor  

A few of the Space Center Volunteers Created this Short Birthday Celebration Showing the Current Fleet of Six Starships: Cassini, Magellan, Phoenix, Odyssey, Galileo, and Falcon



Imaginarium Theater
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Sunday, November 5, 2023

The Space Center Celebrates Silver Perry upon his retirement from Active Duty. Skyler Carr Travels the World Spreading the Gospel of Experiential Education. Imaginarium Theater.


Silver and his Long Time Space Center Friends on his Final Day
Scott, Silver, Jon, and Hyrum

     Silver Perry, long time volunteer and member of the Space Center's staff, retired from active duty after his final mission "Whispers," Saturday, October 28.  It was a good mission to retire on. He leaves his position as Phoenix Set Director and with it a long legacy of innovations for a simulator he was devoted to.  


Silver as a young member of the Voyager Club
     

     Silver's time at the CMSC started when he was in junior high school. He was one of my Farpoint Cadets for our Voyager Club's Long Duration Mission Program. You see him in the photo on the left with his squadron on a cold Saturday morning.  He started volunteering at the Space Center around the same time. 


Silver and his watches. He was our very own Time Lord
  

     Silver had a thing for watches back then. I never knew what he would be sporting on his wrists any given Saturday.  I referred to him as "The Time Lord".  He was also, and remained so up until his retirement, camera shy. It was tough to get him to stop for a photo.  Time Lords are like that.

     In August 2018 Silver graduated to the official "Time Lord" Space Center status and was awarded his Supervisor Blues. 

    Silver chose the Phoenix as his simulator of choice for flight director training. Jordan Smith was his Set Director and trainer. In July 2019 Silver passed his last Phoenix training mission and was awarded his Flight Director Blues.  
 


     On August 3, 2019  Silver flight directed his first solo paid Phoenix private mission. I stopped by the CMSC to celebrate his accomplishment that day and found him briefing his crew in the Kiva.  


     It would be an adult crew!  No worries, Silver handled it like a pro.  He didn't have a second chair.  Yes, the Phoenix can be flown with one staff, but with an adult crew you really need a good second chair.  

Silver ready to go solo

      I was tempted to offer my services as his second chair but knew I'd make matters worse. "The Magellan has a full staff," I said to Silver. "Let me go see if I can't wrangle someone to come in to give you a hand." Shifting staff from ship to ship was something I had to do on a regular basis during my time at the CMSC helm. I was confident someone would be willing to help.
     Tyler Gotcher, who by the way is the current Magellan Set Director, offered to change ships. He didn't hesitate even though he wanted to work the Magellan 5 hour.  He saw the need and took care of it.  


   Tyler Gotcher, Back in the day


                                                   Silver and Tyler in the Phoenix 
                                                              Control Room on Silver's First Mission
      

Silver and Ellie on Silver's Final Mission

     I enjoyed my many talks with Silver in the Phoenix Control Room. He was always working on some improvement to the ship and the way it operated.  In my opinion there hasn't been a set director who did a better job at fine tuning his or her ship to as near perfection as possible given the resources and time available as Silver.

So how do we sum up the time and dedication of Silver Perry to the Space Center? We begin by saying that he was not just an ordinary Set Director; he was an innovator of the highest order. His dedication to making the Starship Phoenix the ship it is today is for me, inspirational. He was visionary in his understanding of the Phoenix, making that small simulator a laboratory of excellence.

We can also say that Silver's pursuit of perfection was evident in every corner of the Phoenix. From the layout and use of the ship's control room to the bridge itself, Silver's attention to detail was impressive.

Silver's legacy is not just about the physical improvements he made to the ship but also the sense of camaraderie and pride he instilled in his staff and volunteers. He fostered an environment where everyone could feel as if they belonged to this great enterprise; an environment where volunteers and staff felt inspired to do their best for the ship and the Space Center.

Silver Perry's retirement leaves a void that will be challenging to fill. His innovative spirit, his pursuit of excellence, and boundless creativity set a standard that will serve as an inspiration for future Set Directors.


A Small Segment of Silver's Final Mission

Today the Troubadour, along with the Space Center's staff and volunteers, bid farewell to Silver Perry . We do so with the deepest gratitude. His legacy will remind us of the importance of pushing the boundaries and thinking beyond the ordinary. We hope his retirement planetside will be filled with new adventures and the knowledge that he leaves behind a ship that truly stands as a testament to his vision and dedication.  

Mr. Williamson

Skyler Carr Travels the World Preaching the Gospel of Experiential Education, the InfiniD Learning Way. 


  Skyler in Dublin, Ireland   

I've written many times about the successes our friends are having at InfiniD Learning and it is time to do it again. Today we travel the globe with InfiniD co-founder Skyler Carr. He has been busy going from continent to continent presenting the good news of experiential education through simulations at education conferences that specialize in innovative educational approaches for a new century. Brooks Heder has joined him on many of his travels.
Skyler started this quest as a young junior high student volunteering t the Space Center back in the day. He and Casey Voeks founded InfiniD with the goal to take what we started in Pleasant Grove to the world. They found the way to do it using advanced software, great missions, and excellent graphics. InfiniD is very teacher and school friendly, needing only a classroom, a projector, and chromebooks. Oh, and the voice of their ship's computer is candy to the ears, for sure!
Here are a few pictures from Skyler's travels and comments from Skyler taken from Facebook.


Skyler and his wife in Dubai

I've been SO EXCITED that we get to participate in the GESS conference in Dubai this fall (one of the biggest edtech conferences in the world). Well, that excitement just got turned up to 11 when I found out that I was chosen to present a workshop AND appear on a "Future of Education" panel.
I was invited to host a workshop at the global education conference in Dubai — which was fun because it was directly on the exhibit hall floor. This means if you make enough noise, people will inevitably be drawn to the ruckus.

I’ve always been more than happy to raise a ruckus. Loved meeting so many amazing educators this week! #gessdubai #infinidlearning 

Thank you #stemmena and #teachmiddleeast for inviting us to come out and share our research! We made so many new friends (truly the dearest of friends because they put up with me ranting and raving for 60 minutes on a stage). 

Picture me excited screaming like a teenage girl at a Justin Beiber concert in 2009.


This week’s adventure: Dublin, Ireland!
I’m introducing our technology at the IB World Conference, and it’s so fun to see their reaction when they see how we can make any lesson a ridiculously engaging group experience.
Data driven experiential learning baby!

This week’s adventure takes us to Bangkok where we were invited to present our technology to education leaders from the Near East and South Asia region.



Pretty cool to fly halfway around the world to show people how we are the only ones in the world that capture skill and knowledge data through experiential learning.

InfiniD Learning had a New Halloween Mission for Its Network of Schools.


     My Young Astronauts and Voyagers did InfiniD's Halloween mission last month and enjoyed it very much. Watch this short promo.


Here is an Article on the Good Work Our Friends are Doing at InfiniD Learning from the Online Journal Tech and Learning


What is Infini-D Learning? The Company’s Co-Founder Explains
Infini-D Learning

Infini-D Learning is a collaboration-based tool that allows teachers to choose from STEM missions that transport students into outer space, the human body, back in time, and more. 

“We take a science standard, we build a dramatic story around it. Something that's really exciting and fun. Something that's going to be like Magic School Bus meets an escape room on steroids,” says Brooks Heder, co-founder of Infini-D Learning. 

While missions focus on STEM concepts currently, Infini-D Learning plans to expand missions into other subject areas. 

In the meantime, Infini-D Learning is already garnering accolades. The State Educational Technology Directors Association (SETDA) recently named Infini-D Learning to its Emerging Partners program, and of this year’s emerging partners, it was both the judges and people’s choice award winner. 

What is Infini-D Learning?  

Infini-D Learning

Infini-D Learning lets teachers choose from standards-aligned missions that provide students with an interactive and fun learning experience, utilizing existing classroom technology – screen displays and standard-issue student devices. The missions are designed to be the culmination of a lesson or unit. Preparing for one provides students with a goal and can help them understand why they have to learn abstract-seeming science concepts. 

“We're not just talking about the water cycle, we're talking about the water cycle because we have a mission at the end of this week,” Heder says. The experience will also help the lesson stick in the minds of students. 

For instance, when they use unit conversion on a mission, they’ll remember, “Oh, yeah, when those asteroids were falling toward the planet, and we had to save the planet by using our knowledge of unit conversion,” Heder says.  

How Was Infini-D Learning Founded?  

Infini-D Learning


“We were a group of founders who didn't find complete fulfillment with the education system as it was,” Heder explains. 

As an elementary school student, Heder had been inspired by an extraordinary math teacher who made learning come alive with group simulations. “He started with a boombox and overhead slides and hiding behind his desk and doing different characters, and sending his kids on these elaborate missions," he says. "That transitioned into this full kind of Disneyland-like set where kids would field trip and have this amazing group experience.” 

Infini-D Learning started with the goal of recreating these kinds of experiences. Initially, they focused on field trips and missions that took place on elaborate sets. Those became an incredible success and they wanted to be able to offer the experiences to more students. 

“It was like a movie set, you'd have cool lights, and spacey stuff, and steps and platforms and all these things, and that was so fun,” Heder says. He and his cofounders asked themselves if they could recreate that experience using tech that teachers and students already had access to. 

Ultimately, they developed a haptic hands-on experience with a combination of classroom screens, speakers, student devices, pre-recorded music, and characters. 

“We found we could get a very similar result to the set,” Heder says. “The set is really cool for the first few minutes, and then they get into the mission. What we saw with our current [offering] is that it can still reach those same levels of excitement, yet you get the scalability and the ability for teachers to implement it in an easy, simple way.” 

What Else Should You Know About Infini-D Learning?  

As a company, Infini-D Learning is dedicated to fighting boredom, busy work, and student isolation in education, and the missions are designed with those goals expressly in mind, Heder says. He believes the best way for teachers to learn about Infini-D Learning is to try one of the free missions with students as that will give them a full sense of its appeal. 

“We built it with kids in mind,” he says. “We are really passionate about making sure the kids come first, not building a solution that the kids aren't into, that happens way too often in education. So we spent a lot of time in the classroom watching and observing and building something that the kids are crazy about.” 

Imaginarium Theater  

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