Contact Victor Williamson with your questions about simulator based experiential education programs for your school.

Tuesday, March 31, 2015

A Post from the Past. A Report on the Third Overnight Mission of the 2000 Summer Season. June 13, 2000. The Imaginarium.

Hello Space EdVenturers!
This is another of those wonderful posts gleaned from my first Space Center blog.  This post comes from June 13, 2000.  It is a report on the third overnight camp of the summer season for that year.
This was the date of the first telling of the Galileo story Maximus among other things.
Enjoy this trip down memory lane....
Mr. W.

Hello Voyagers!

OV3 just ended and this is my final report. By the way, the reason i'm doing these reports is to have some kind of history of the Space Center. Up to this point there has been no written history of the Center or of the people that have worked here. These postings will provide the basis of a future history of the Center to go with the School's history section in the library plus also give you the chance to keep updated on happenings.

The flight got off to a very late start. Traffic problems from SLC for several of the group. Other than that pretty normal.
Highlights of the flight:

1. This was the maiden flight for the Galileo summer story "Maximus". The Galileo staff reports success except for all the other ship's staff that kept coming around the Galileo snooping to see how things were going. I had to issue a decree that anyone that disturbed the Galileo in flight should be bound and gagged and left in the damp cold fallout shelter of the school to become rat's meat.  As for the reviews...... excellent. We have another winner. The only simulators left to do new missions are the Voyager and the Odyssey. Both sims debut their new missions on Thursday for the 48 hour camp.

2. Sleep. Aw sleep. This was in short supply for yours truly on this mission. Every 45 minutes or so one of our campers would disturb my sleep by stating his great need for the toilet. When questioned about why so ofter he replied, "I'm looking for my Captain." I wondered why he thought his captain would be hanging out in the toilets at 3:00 A.M. but upon questioning I realized I was dealing with a sleepwalker - the nightmare of the Space Center! Almost as bad as vomitteers. After the 4th time of being woken up by a body standing next to me and wandering out into the halls I decided to follow and "wake" the child up. I found him in the toilet standing there still insisting he was looking for his captain. I asked him what was wrong. He said that there was a problem with his sleeping bag. Everytime he got in it he would get these headaches. He rubbed his temples as he spoke. I backed up a little. "Very bad headaches," he insisted as he look at me with bloodshot eyes. 

Another sleep issue are the cheap cots I purchased trying to save a little $$$. They make so much noise that the kids sleeping on them roll off and prefer the floor. Another of life's lessons I've failed to learn: "You get what you pay for!"

3. The Magellan told its new story for the second time. They also scored very well but the staff were disappointed that there was no big cheer when the rescue ship arrived to save their bacon. 

4. The Voyager had nothing unusual to report except to say that the kids enjoyed Allan's pointed Romulan ears.

5. The Falcon had an interesting occurrence. Tuesday A.M. one of their patrons was found to be a vomitteer. He deposited his breakfast in the dome's accessway. Ah, the smell of fresh vomit to bring fond memories of a visit to Mars.

Oh, I forgot to mention the hole in the Magellan's Bridge wall made by a volunteer who lost his footing. Ah well, what to expect from a starbase that can handle the impact of many torpedoes but not the head of one of our elite volunteers. I say load him in a torpedo and launch. That skull should be able to penetrate any surface!

All the best my friends.
Mr. Williamson

The Imaginarium

Sunday, March 29, 2015

The LDM's Winning Squad for Round Two. Computer Graphics for the New Voyager. Farpont's Voyagers Prep for Round Three. How to Fly a Spaceship to the Space Station. The Imaginarium.

Phoenix Squad Earns Top Squad for Round Two in this Year's Long Duration Mission

Yesterday I had to pleasure of awarding Top Squad to the Phoenix Squadron for round 2 of the 8 mission which make up this school year's Long Duration Mission.  Several members of the winning squad were in attendance at the monthly Voyager's Club meeting held yesterday at Renaissance Academy in Lehi.  Let's just say they made some noise over the announcement.   

Round Two's total points were:
Phoenix Squad:  51.63
Prometheus Squad:  46.19
Nautilus Squad:  46.13
Scorpio Squad:  45.38
Kraken Squad:  40.88

The Phoenix Squad at the end of their Round Two mission with coaches Jay and Brittney
Zeddy was the captain for this round.  His leadership was one of many reasons the team succeeded. Affan was the team's choice for MVP.  He manned the Damage Control Station and blew through the damage reports getting equipment repaired in record time.  Congratulations Phoenix Squad.  Watch your backs though. I've heard talk the other squads are already planning their strategies to win Round Three.  

Mr. Williamson

Andrew and Isaac Have Great Plans for the New Voyager's Tactical Displays

Andrew (left) is a supervisor at the Christa McAuliffe Space Education Center in Pleasant Grove. Isaac (right) is a member of our Farpoint Voyagers Club.  Both are heavy into computer graphics and have great plans for the tactical animations we will use in the new Voyager, scheduled to open this summer a Renaissance Academy.  They gave me a demonstration a couple Saturday's ago.  I was impressed and gave the green light for further development.  There is one problem - they need help with this massive project.  They need willing volunteers to help them with the 3D modelling.  I invited them to assist Emily as teachers in the Farpoint Voyager's Computer Production Department.
Contact me if you have an interest in that department and are willing to put the time into learning the basics of 3D computer modelling.

Farpoint Voyagers Prepare for Round Three in this Year's Long Duration Mission

Cadets in the Farpoint Voyager's Club met at Renaissance Academy yesterday for a review of their performances in the second round of this year's LDM.  The winning team was announced.  The new Voyager's Club t-shirts were distributed. The cadets were briefed on the 'what to knows' for the third round of missions starting in a week, and the club's departments met.  It was a busy two hours.  

While Emily gave the Round Three mission briefing, the club's staff huddled in a work session around my classroom table.     


Emily paused from time to time for inspiration during the presentation.  The cadets were patient realizing how honored they were to be seated in a room with such distinguished masters of the Space EdVentures Arts.  A few had their phones out to record the briefing to share with their teammates unable to attend.  

Round three will be brutal.  The ship is heavily damaged.  The Romulans are coming at them with everything they've got, and a new alien race has joined the Romulans in the conquest of humanity. Round Three's success or failure rests with the cadet's problem solving, teamwork, and imagination skills.     

Good Luck Cadets!  I'll see you in the trenches.  

Mr. Williamson

How to Fly a Spaceship to the Space Station

The Imaginarium