Contact Victor Williamson with your questions about simulator based experiential education programs for your school.
SpaceCampUtah@gmail.com

Saturday, November 14, 2009

The Power of Myth and Magic.


Hello Troops,

There are many similarities between Harry Potter and Luke Skywalker. In fact, I sometimes wonder if JK Rowling’s world of fantasy wasn’t somehow based on Star Wars.

In both Harry Potter and Star Wars we find children of light facing dark enemies of frightening power. Both are orphans. Both had parents killed by ‘the Dark Side’. In Harry, The Dark Side is made up of an army of witches and wizards commanded by a Dark Lord. They are intent on extinguishing good and replacing it with evil. In Star Wars we see the same plot. The Dark Side in Star Wars is made up of an evil empire commanded by a different, yet remarkably similar Dark Lord. Instead of magic, Star Wars uses the ‘magic’ of technology and the Force.

Harry and Luke have extraordinary powers for their age. One uses Magic and the other the Force and technology. I believe they are essentially the same thing for story telling purposes. One power requires a wand. The other uses a pronounced mental discipline, the right DNA and a collection of cool Blasters!

The popularity and profitability of these two franchises proves the power of myth in today's society. Today we search for escapism in our entertainment. We look for a release from the common day to day grind of life. We seek parole from the Science and Discovery Channels. Millions of us spend our entertainment dollars on expeditions to the simpler days of multiple gods, demons, sorcerers, vampires and others - all spiced with magic and mystery.

The mysteries of the world and universe are plucked, dressed, and neatly served to us by science on a silver platter. Many mysteries of the past, once explained with magic and faith, are no longer mysteries. We have a good understanding of our place in the universe. We have a good understand of outer and inner space. We understand there is no Zeus on high Olympus hurling lighting bolts at the disobedient or a Poseidon deep in the depths of the sea. Science has stripped the world of these things. And strangely, we miss them.

Many come to the Space Center seeking a disconnect from the ever present world. They want the magic, mystery and fantasy of myth and story. And that is something we can deliver. We can take a youngling, put him in a uniform, and give him an imaginary starship as fantastic as any magic carpet. We give them a ship that travels to the stars at speeds once only available to the gods. Our younglings have the power of Zeus’s lightening bolts. They have the ability to transport themselves from the heavens and down to any planet. They face the overwhelming powers of darkness and, with the imaginary technology we give them, protect the good and defend the weak.

Story is the magic and myth and we are story tellers. We are the Troubadours of modern society. We nourish imagination. We take our younglings out of a world where their lives are governed by adults to a world where they have the power to make decisions and experience the consequences.

Staff and volunteers, we have five small theaters. You are on stage every time you come to work. Tell good stories. Make them magical. Think about the power of myth as you create future stories. Consider why myth is so powerful in today’s world. Recreate that magic in our ships. Our stories can be as powerful as any movie or book. It only takes you and your vivid imaginations.

Consider the following. I don't know the author but find it interesting in this discussion:

"Carl Jung also studied the timeless myths and extracted from them the essential archetypal patterns that recur over and over again in man’s individual and collective journeys. He taught that there is a collective unconscious that is empowering all humankind with essential ideals. Reading myths quickens the imagination and allows it to soar beyond the mundane into these essential ideals. A daily exposure to ideals above and beyond the secular allows creative genius to be readily accessible.

Good myths exert a powerful mental and emotional magnetism on the psyche. They pull you into the story. Be conscious of which myths attract you and which characters attract you. This will tell you something about yourself. The more you understand your own personal myth, the more creative you can be in actualizing your desired potential. Who are you, what are your greatest desires, and what do you want out of life? Know these feelings and live them creatively.

Troops, Consider the power of myth and story telling and how it applies to our work at the Space Center.

Let's get to work.

Mr. Williamson





Thursday, November 12, 2009

Galileo Is Mentioned Again, And Your Questions Answered.

Hello Troops,
Kyle Herring sent this link. Read it. It's good.

http://technabob.com/blog/2009/11/11/spaceship-simulator-for-sale/

As for your questions about the Galileo.

  • Yes, it comes with all its equipment (at least as of right now. I may have to keep the sound mixer if I can't get another one).
  • Yes, you must take it apart. It won't exit the school in its current state. Too Big.
  • This Galileo cost far more than its current bid. My guess..... to rebuild and equip the simulator just as it is now would run you around $15,000.
  • Yes, the Galileo is in need of some TLC. We are building a new one just because of that. You should be fairly handy if you want to buy it, or at least know someone who is and would be willing to help you in the take apart and the reconstruction.
If you have other questions please send them along to me.

Director@spacecamputah.org

Mr. Williamson

Tuesday, November 10, 2009

The Space Center Celebrates 19 Years!

Some of our Real Old Timers from Days Long Ago.
Left to Right. Landon Hemsley, Soren Seibach, Charlie Heaton, Bryson Lystrup, Randy Jepperson, Brady Young, Matt Long and Bryce Redd.
And of course, the old entrance to the Odyssey.

Hello Troops,
Nineteen Years have come and gone. The Space Center celebrated the event yesterday. I remember November 8, 1990 very well. I was nervous. I had doubts. I questioned whether I knew what I was doing. Others I felt had thoughts concerning my sanity.

It all started with a Young Astronaut Club and a trip to Japan. I saw a school with a small shuttle simulator and wanted one for my club at Central. Suddenly the dream took on its own life. The little ship Pegasus, destined to be built where the Odyssey is now, had exploded into the Voyager – a new addition build onto the school. So many
people were drawn into the project. Great amounts of money and manpower were spent. It had to succeed but I didn't know what `it' was. Failure wasn't an option. I didn't sleep well those first years. My health suffered. My poor heart never completely recovered. The anxiety attacks, I'm happy to say, lasted three years and ended.
I had a building but no real understanding what to do with it. I envisioned a science lab on board a futuristic spaceship but that idea never took root. I experimented with a scientific mission to Mars. There are people that remember that first school mission. We flew at warp speed using HyperCard controls I programmed. Once there we used a Mars laserdisc for special effects. We flew around the planet learning about its climate and features. I stood on the bridge next to the Tactical screen. My 6th grade staff (2 kids) sat in the control room listening and waiting for clues on when to play and pause. How primitive it was compared to what we do now. After a few Mars missions I felt something was missing. The students showed little excitement. They were just bodies sitting at the computers listening to me. I was in command giving the captain orders on where to go and what to do. It wasn't working.

I thought back to my days in the classroom with the overhead projector, boom box, and paper controls. Then the idea came – do what you've proven successful. Introduce some drama. I quickly pulled a few of my "Star Trek" videos and, using two of the school's VCR's, I edited an ending with of a Romulan warbird showing up orbiting Mars. It was a crazy idea but crazy ideas built the Center. I guess being
willing to act on crazy impulses is a character trait I should be proud of.

The idea of adding the Romulan scene at the end of the mission worked well. The kids got excited to see the Romulan ship. The little battle thrown into the end of the Mars mission was successful. It convinced me that my original idea of taking a class on an EdVenture into space would work with the general public like it did with my captive class. I quickly sat down and wrote another mission. I believe it was called "Epsilon". It was a story of a planet in the Klingon Neutral Zone. Half the planet was under Federation control and the other was under Klingon control. The treaty, allowing joint
control of the planet, was soon to be reviewed. The planet would be awarded to the government that demonstrated it could best care for the planet's population.

The story had the Voyager entering the Neutral Zone bringing a new kind of wheat to the planet. This new wheat was genetically engineered to grow well in the planet's harsh climate. The Voyager had a few close calls on the way to the planet and a few others while in orbit. At the end of the mission our classes left the Voyager so excited. I knew I had found the formula and the rest, as they say, is history.

Now here we are 19 years later. The one ship is five. Our stories are much more complicated. Our simulators are ten times more sophisticated. Our work force has exploded but here I am – still sitting at the helm of the Voyager with microphone in hand. The years have taken their toll. I'm getting older and gray but the magic is
still there. Someone once asked me If I would ever move on. I've thought about that many times over the years. Sometimes, when everyone is gone, I go onto the Voyager's Bridge and sit under the dim lights in the Captain's chair. I look at the walls. I imagine the voices of 225,000 children swirling around the room - in the very fabric of the ship. I look over at the left wing and see the original staff, training crews before the days of training tapes. I see Jacob over in the corner asleep when he should be doing his job as a bridge staff. I hear Russell downstairs playing the blind doctor. I watch a much younger Mr. Schuler coming up the stairs in full Star Trek uniform. I
hear a child's voice shout, "Admiral on the Bridge!" I still see that silly mask popping up over the loft and staring at Security. I hear the screams, the laughing, and the quiet that came from sadness when Blossom died in a fiery crash into a planet so many years ago. The memories are happy and so I think I'll stay awhile longer.

Perhaps some day video game technology will become so evolved that children will do one of our missions at home connected to some kind of virtual reality machine. The computer will play my part, telling the story and reacting to the kid's decisions. The class will sit with goggles covering their eyes showing them the bridge of some futuristic ship. Gloves will give them the feel of working the controls. Perhaps the Voyager will still be around. A museum they will visit with their grandparents. As they tour the simulator the sounds of our voices and the blaring music with red alerts will mix with their grandparents stories of when they flew the Voyager to places far distant.

Thank you everyone for Nineteen years. Thank you volunteers for volunteering hours of your time each month. Thank you staff. The pay isn't great but you're creating lasting memories that will stay with our students forever. Finally, thank you students, campers and parents for your constant support! We are here because of you.

Sincerely,
Mr. Williamson